Session
3
In
this class we will cover Patch Modeling which is actually a
form of subdivision surface modeling. We will cover the following:
Modeling
with polygons
Converting
to metaNURBs
Display
vs Render Subdivision
Layers
Panel
Beveling
and Smooth Shifting
Point
Sets
Weightmaps
Intro
to UV Mapping
Homework:
Design and Model a character and one prop using the techniques
covered in class. You will also do three rendering of your character.
Suggested
Reading:
Patch
Modeling in Dan Ablan's Inside Lightwave
Ape
Tutorial (Old, but still useful)