Session
2
In
this class we discus planning and designing a 'look' for a projects
3d models. We will cover the process as it derives from story
material, how it
We
will also cover a set of techniques in Photoshop that will help
your mapping projects. We will use these all semester long.
There will be a class exercise in mapping that introduces most
of these techniques.
Observation
from the real World
More
Observations
HomeworkPart
I:
From
your collected images form the real world, make five complete
sets of maps. Each set must include the one map to control each
of the following attributes: Bump, Diffuse, Color, Specularity
and Reflectivity. Use the various techniques covered in class
to make these. Work backwards from real world phenomenon.
Homework
Part II:
Start
making decisions on what look works best for your individual
projects that we reviewed in class. Also decide which mapping
styles work best for the same materrial.
Suggested
reading for this session:
Tiling
Photoshop Images with the Offset Filter
3D
Mapping Strategies Links
www.dvgarage.com*
*
You will have to sign up on this site to view the tutorials.
It is free, but you will be added to their mailing list, which
is not a bad thing. Look in the Attention to Detail Tutorials
section for tutorial #9. Its a fairly detailed Quicktime tutorial
on how to make photoshop files tile properly.