CEC 360: 3D Modeling for Digital Media
Session 10
In this class we cover Animation II, The Scene Editor II, Graph Editor II, and Saving Animations as Quicktime Movies.
Topics Covered:
Keyframes II
Changing Timing of Animation, Adjusting Keyframe Tension, Continuity, and Bias
More Pivot Points(Centerpoints)
Animating with Nulls II
Looping Animated Frames II
Animating Deformations and Displacement
Homework:
Part One
Model, Texture, and Animate a Flying Butterfly.
You will render this as a Quicktime Movie at 320x240 with Antialiasing turned on. This assignment does not have to be mounted.
The folder should be named with your last name and ID # and contain:
An Objects folder containing your Butterfly objects
A Scenes folder containing your Butterfly.lws scene
An Images folder containing images used by your objects in the scene(like the wings)
A folder called Quicktime containing your Quicktime Movie
Part Two
As discussed in class, begin developing ideas for Final Project.
Tutorial Links:
http://www.rogue3d.co.uk/lwtute.htm
Basic Inspire Tutorials:
If you have trouble and need answers quickly, here are
a couple links to FAQs(frequently asked questions) for Lightwave/Inspire:
http://www.wmix.net/%7Edefiant/lightwave/lwfaq7.txt
http://sunflower.singnet.com.sg/~teddytan/faq.htm