CEC 360: 3D Graphics I
Session 07
In this class we cover procedural shaders, environment simulation, fog and lighting part one.
We will experiment with some of the procedural shaders.
We cover techniques for environment simulation.
Fog will be covered
Displacement mapping will be covered
We will cover lighting and I will give you a Scene file containing an Area Lightwhich gives high quality shadows.
Homework: See Session 8
Tutorial Links:
http://www.rogue3d.co.uk/lwtute.htm
Basic Inspire Tutorials:
If you have trouble and need answers quickly, here are
a couple links to FAQs(frequently asked questions) for Lightwave/Inspire:
http://sunflower.singnet.com.sg/~teddytan/faq.htm