Mac:
option
PC:
alt (hold down)
|
causes
Left-Dragging to Pan or Rotate the view-ports
|
- n
|
opens
the numeric requester for the selected tool
|
<spacebar>
|
toggles
between selection modes
|
<spacebar>
|
if
a tool is activated, this deactivates it
|
x
|
cut
|
c
|
copy
|
v
|
paste
|
z
|
delete
(this has been remapped in many new configs del can
also be used)
|
t
|
move
tool
|
y
|
rotate
tool
|
h
|
stretch
tool (non uniform)
|
Shift
- H
|
size
tool (uniform)
|
a
|
fit
all
|
Shift
- A
|
fit
selected objects in all views
|
Ctrl
a
|
fit
current view only
|
<f2>
|
move
the selected items to the origin (the center of the world)
|
comma
/ period
|
- Zoom
In / Zoom Out
|
q
|
opens
the "Surface Name" panel to rename the selected polygons
|
w
|
opens
the "stats" panel to select by name, and all that
|
l
|
load
an object
|
s
|
save
an object
|
<TAB>
|
activate
or deactivate "Sub Patch" for the selected polygons
|
Shift
f
|
"Smooth
Shift" tool (then click and drag)
|
b
|
bevel
tool (then click and drag)
|
p
|
make
polygon out of selected points
|
k
|
"kill"
remove selected polygons, leaving their points intact
|
m
|
merge
points
|
u
|
undo
|
- 1
10 on the main keyboard
|
- selects
the corresponding layer as foreground
|
- alt
+ 1 10 on the main keyboard
|
- selects
the corresponding layer as background
|
- 1
10 on the little keypad
|
- changes
the view ports to previously saved settings
|
- Ctrl
+ 1 10 on the little keypad
|
- stores
new settings (the current ones) for the view-ports
|
d
|
display
options panel
|
o
|
general
options panel
|
<f1>
Shift
- <f1>
|
Configure
keyboard shortcuts
Configure
onscreen menus (add buttons, etc.)
|
-
|
hide
Selected points or polygons
|
=
|
hide
unselected points or polygons
|
<f12>
|
synchronize
current object with Layout
|
u,
o, d, t, y, h, H, comma, period, and n
|
Are
the same in Layout as in Modeler note that the numeric
entry panel is built into the lower left hand corner of
the Layout screen.
|
m
|
motion
panel (edit the motions of objects in a graph window)
|
p
|
"panel"
opens the properties panel for whatever item is selected
(object, camera, etc)
|
i
|
inverse
kinematics options panel
|
<Enter>
<Enter>
|
press
the Enter key twice to make a keyframe.
|
Shift
-
O,
B, L, C
|
shift
selecting these keys activates the corresponding edit
mode:
O
= object mode, B = bone mode, L = light mode, C = camera
mode
|
<f1>
Shift
- <f1>
|
- Configure
keyboard shortcuts
Configure
onscreen menus (add buttons, etc.)
|
<Spacebar>
|
toggles
through Move, Rotate, and size, and Stretch
|
<f12>
|
launch
Modeler
|